Rules

Introduction
This is the start of the Advent of Adventure ruleset.

We'll cover almost anything you'd need to know if you run this system on paper, or what happens behind the scenes in our digital tabletop tool.

Chapter 1 - Character Basics
All characters will share many mechanics, whether they're playable or not. Every character has a race, set of attribute scores, abilities, and attacks, with some characters, mainly humanoid player characters, or non playable characters, having a class and access to special skills.

Section 1 - Classes
Playable and Nonplayable characters can have classes, each with their own advantages and disadvantages. Characters are given a variety of classes to chose from, each giving characters a guideline of backgrounds, goals, and bonds, and being labeled with the classes primary and secondary role in a group; The guideline is not a requirement, just an example to help spark some roleplay for the character(s).

Each class will have a primary role, while some may also be given a secondary role. There are four different roles in Advent of Adventure, between: Tank, Support, Sustained Damage, and Burst Damage. It's recommended to have one of each in your group, but it's not required, as some classes may perform well enough to cover two roles, or you simply don't care and just want to have fun.

If you're lost on what race to play with a class, the class's page will generally list common races that follow that path. Classes will have learnable skills, bonuses or proficiencies to certain actions, and starting equipment. Some things are locked behind certain classes, meaning they're only available for use for certain classes.

Section 2 - Races
Every living thing has a race, or species, whichever term you'd like to use. Playable characters, or any character that has a class, will use a sub-race that is tagged as playable. Races, along with sub-races, have advantages and disadvantages compared to other races; With their racial traits, bonuses, and average stat blocks, each sub-race's page will provide common knowledge on the race.

Each race will tend to do certain things, and of course they'll be a little better at those things naturally; But people stray from stereotypes all the time, and it can be encouraged here.

If you're lost on what class to play with a race, the race's page will generally list common classes that their race tends to go for.

Section 3 - Attributes and Actions
Characters, and creatures, all have attributes and actions, which are used in most scenarios. Attributes will rarely be altered, aside from equipment and buff bonuses, whereas actions will have a chance to change during every level up.

There are X attributes,